Retro Computer Sports Games

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Uncle Buck

Ghost Writer
Jul 7, 2003
28,076
Taken from todays Guardian;

1) Football Manager, (Addictive Games, 1982)

Sure it looks basic now. But back in the day, Football Manager was more revolutionary than a particularly uppity French peasant circa 1789. When it arrived on the fresh-rubber scented ZX Spectrum, proper sports computer games didn't really exist - no, Pong and Horace Goes Skiing don't count - so it was no surprise that Football Manager, which featured match highlights in glorious 3D, promotion and relegation, transfers, different skill levels, and let you take the team of your choice from the Fourth to the First Division, sold by the gazillion. Comments from hopelessly addicted users soon began appearing in the game's adverts (including Mr A Wright of Lancashire who wrote: "It's my own fault - you did warn me. I am totally and completely hooked on FOOTBALL MANAGER") - but they were nowhere near as prominent as pictures of its creator, Kevin Toms - whose wavy Princess Di perm, thick beard and smug smile, took pride of place on every cassette box and ad. Amazingly, sales - at £6.95 a pop for the ZX Spectrum and £5.95 for ZX81 version (with no graphics) - remained unaffected. Sean Ingle

2) Mike Tyson's Punch-Out!! (Nintendo, 1987)

You can keep your Wii Sports and your fancy motion-sensitive technology - any gamer worth his salt knows Mike Tyson's Punch-Out!! will always be the king of console boxing. If the game's addictiveness came from glorious, reflex-oriented simplicity, its genius lay in the (shamelessly politically incorrect) characters. Through 14 fights, 4ft 8in, 107lb 17-year-old Little Mac took on such greats as Germany's Von Kaiser - "Surrender! Or I will conquer you!", Japan's Piston Honda - "Sushi, Kamikaze, Fujiyama, Nipponichi ...", and Russia's Soda Popinski - originally Vodka Drunkenski before Nintendo decided it was unfair to stereotype Russians as drunks. Confusingly the latter retained such catchphrases as "I drink to prepare for a fight. Tonight I am very prepared!" and "I can't drive, so I'm gonna walk all over you!" Also worth remembering are the bizarre top-down approach taken by Activision Boxing, and the thoroughly playable Barry McGuigan World Championship Boxing. Paolo Bandini

3) Track and Field(Konami, 1983)

Unless you're counting Pong as a tennis game, which we're not, this is arguably still the only sports title which ranks alongside seminal and iconic arcade classics like Pac Man, Space Invaders and Missile Command. The frantic button-pressing mechanism - which sent crippling RSI pains shooting all the way up to the armpit in the days before anyone knew what RSI was - influenced a swathe of Olympic-themed games over the following couple of decades, the most advanced and enjoyable of which were surely the classic runnin', divin' and skeet-shootin' Epyx series which included Summer Games, Winter Games and California Games. Daley Thompson's Decathlon is also worth a mention, but for the genius of its simplicity, Track and Field's button-pulping card of 100m dash, long jump, javelin, 100m hurdles, hammer throw and high jump remains the original and best. Scott Murray

4) Kick Off (Anco, 1989)

Yes, Match Day came first. And yes, there are people who'll argue blind that International Soccer or Emlyn Hughes International Soccer were the best football game of the 1980s. But Kick Off by Dino Dini surely trumped them all.

At first glance it was 1,000mph kick and rush - which arguably reflected the First Division at the time - but delve a little deeper and you realised that it brought a whole set of tricks to the table, including yellow and red cards, fouls, action replays and even referees with different moods. What really set Kick Off apart, however, was that the ball didn't stick to the player's feet, and could be trapped or knocked forward depending on the situation. The critics were universal in their praise, with Amiga User International going as far to call it the "best computer game ever". Admittedly Player Manager and Kick Off 2 (and arguably Emlyn Hughes on the Amiga) were even better, but by then the innocent 1980s had made way for the grungy 1990s. SI

5) Leader Board Golf (US Gold/Access, 1986)

Flick through the credits of the latest Tiger Woods offering and you'll find a glaring omission. For it, along with every decent golf game in the history of mankind owes a John Daly-sized debt to the Carver boys, Roger and his late brother Bruce. The pair mastered the ground-breakingly simple three-click swing function to which World Tour Golf, Microprose Golf, Greg Norman's Ultimate Golf: Shark Attack and EA's numerous PGA Tour-to-Tiger titles all remained true. "It's not just a golf simulation on a computer - it is golf on a computer," raved Zzap magazine, awarding the game a 97% rating despite its sole shortcoming: a total absence of bunkers. Still, with four courses and more water to navigate than Christopher Colombus, there was plenty of durability to keep gameplayers busy until Access released the first of several sequels, Leader Board Executive. Leader Board II and World Class Leader Board ensued, before the Carvers switched their attentions to creating the brilliant Links series. So the next time you do this, spare a thought for the game that made it possible. James Dart

6) Jack Charlton Match Fishing (Alligata Software, 1985)

These days the thought of young boys sat wide-eyed in front of their computer screens, rods in hand, would alarm most parents. But the 80s were more innocent times and Jack Charlton Match Fishing swept the nation. Players chose their rod, bait and hook size before heading to a theoretical lake to catch some theoretical fish. But this wasn't all about fun, the game taught valuable lessons. The stunning pixellated scenery gave youngsters a love of nature, the multi-player element promoted friendship and the fish were weighed in imperial and metric, creating an early bridge to EU integration.

Caps should also be doffed to Peter Shilton's Handball Maradona for cashing in on a national tragedy. The game didn't feature Shilts or El Diego, just a rather shoddy game in which you were a goalkeeper with no control over your players - not unlike Shilton's managerial career, then. For sheer repetitive boredom Eddie Kidd Jump Challenge is worth a mention, featuring as it does, perhaps the most anus-clenchingly painful soundtrack of all time. The same can't be said for BMX Simulator, though. If Mark Ronson remixed this bass-tastic number and slapped Amy Winehouse's vocals on top, he'd have a hit on his hands. Tom Lutz
 




Dave the OAP

Well-known member
Jul 5, 2003
47,224
at home
) Track and Field(Konami, 1983)

Unless you're counting Pong as a tennis game, which we're not, this is arguably still the only sports title which ranks alongside seminal and iconic arcade classics like Pac Man, Space Invaders and Missile Command. The frantic button-pressing mechanism - which sent crippling RSI pains shooting all the way up to the armpit in the days before anyone knew what RSI was - influenced a swathe of Olympic-themed games over the following couple of decades, the most advanced and enjoyable of which were surely the classic runnin', divin' and skeet-shootin' Epyx series which included Summer Games, Winter Games and California Games. Daley Thompson's Decathlon is also worth a mention, but for the genius of its simplicity, Track and Field's button-pulping card of 100m dash, long jump, javelin, 100m hurdles, hammer throw and high jump remains the original and best. Scott Murray


by far and away the best game on a compute EVER
 


hart's shirt

Well-known member
Jul 8, 2003
11,717
Kitbag in Dubai
Elite by Microprose for the BBC and Acorn Electron was my personal favourite.

Working your way up through the ranks from 'Harmless' to 'Elite' took an eternity - I only ever reached 'Dangerous'.
And trying to manually dock without the Docking Computer was difficulty defined.
 








Jul 5, 2003
23,777
Polegate
hmmm, Micro Prose soccer on the C64 will always be my favourite
 


tip top

Kandidate
Jun 27, 2007
1,883
dunno I'm lost
:clap2::clap2::clap2:
 

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ManxSeagull

NSC Creator
Jul 5, 2003
1,638
Isle of Man
Elite by Microprose for the BBC and Acorn Electron was my personal favourite.

Working your way up through the ranks from 'Harmless' to 'Elite' took an eternity - I only ever reached 'Dangerous'.
And trying to manually dock without the Docking Computer was difficulty defined.

I read somewhere recently that David Brabben is in the process of developing a new version of Elite for the current next gen consoles.

Certainly one of my all time favorite games on my Acorn Electron.

If I recall correctly the whole game run on 32K. The icon for a PC game is larger than 32K now.
 
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Grendel

New member
Jul 28, 2005
3,251
Seaford
Elite by Microprose for the BBC and Acorn Electron was my personal favourite.

Elite was by Acornsoft not Microprose and, great game as it was, is not exactly a sports game.

Winter Games on the C64 was one of my favourites back in the day. Shoddy as they were sometimes, U.S. Gold did publish some cracking games.
 


ManxSeagull

NSC Creator
Jul 5, 2003
1,638
Isle of Man
I have just found this whilst surfing and having a brew:

Twenty years on, almost to the day, since the ground-breaking original emerged on the BBC Micro Computer - and nearly a decade since the most recent in the Elite series launched into deepest space - it somehow seems an apt time to be asking David Braben about a new Elite game.

We've asked him in the past, of course, many times, and the answer we've received has always been a curt: "Yes, we're making it, but it's still a long way off." This time, as completion draws near on Rollercoaster Tycoon 3 (a game developed at Braben's Frontier Developments studio, see our preview here), Braben appears ready to tease back the curtain on this most secret and eagerly-awaited project.

"It's still a long way off..." he smiles unapologetically, "but you have to understand that I have high expectations for Elite IV. I don't want to release something that's rubbish to play. It's been such a long time since the last Elite that it has to be just right - and I'm more conscious of that than anyone."

With the aforementioned Tycoon sequel to be peddled and marketed, Braben refuses to go into specifics on a game that's still at least two years from completion. He admits, however, that clues to its content have been littered among Frontier's back catalogue.

PEOPLE PERSON
"There are certain things a game needs for it to be absolutely leading edge, and one of the key things in Elite IV is to be able to include people. But doing people properly is very, very difficult. No-one's done it properly or even approached it. And I don't just mean GTA people, where you club them and nick their car. I mean people you can interact with.

"So yes, we've had a lot of logical steps to work through to get to our ideal game. We need to be able to do naturalistic animations, we need to understand character interaction, and - as a parallel thread - we need to display vast numbers of people and to understand crowd dynamics."

Braben clearly feels he's nailed down many of the AI issues already, evident in watching the impressive crowd dynamics at work in RT3. Lifelike animation and character interaction - albeit canine - was a feature of last years PS2 curio A Dog's Life. However, the tools and rendering techniques behind these and his other games were first developed in 1996.

Braben has clearly been making plans for Elite IV for a very long time, and each game has been a technological stepping stone that, as he admits, "takes us closer to having all the tools we need to finish Elite." But the question remains, where is Braben and his team in the development cycle today?


Elite of yesteryear
"We started development in 2000 - that was as a massively multiplayer game. But talking to people who could have been involved in it, I realised how little the Internet infrastructure was capable of - there were so many problems, I could see us taking a lot of flak. "What we've got now is a separate design for a game which is single-player and for small numbers of players, up to 16 or 32.

"We could still do a massively multiplayer game subsequently - we've got the design, it still works, it's extremely exciting and very different to what's out there now in many ways.

"But for what we're doing at the moment, we want to create something completely new. I know what it is we're going to do and I actually know how we're going to do it. That, I think, is extremely exciting."

DON'T PIN ME DOWN
Braben refuses to allow Elite IV to be pigeon-holed so early on, but it seems obvious that first- or third-person combat will be a key feature, as indeed will freewheeling space adventuring. Braben has also made it clear he wishes to replicate the accessibility of the first game with the detail of the two sequels.

But the biggest challenge for his Frontier team (one that Braben is clearly aware of) is in recreating a vast universe - one that will display all the colour and chaos of humankind, artificial or otherwise.

Braben simply wants to revolutionise games. Again.

Is the world ready for a true successor to one of the greatest videogames in history? Well as ever, we'll keep trawling the intardnet and if there's even a whiff of this one breaking cover into the open, we'll take it down with tranq darts and make a nice comfy smoking jacket out of its rich lustrous pelt.
 




ManxSeagull

NSC Creator
Jul 5, 2003
1,638
Isle of Man
Elite was by Acornsoft not Microprose and, great game as it was, is not exactly a sports game.

Winter Games on the C64 was one of my favourites back in the day. Shoddy as they were sometimes, U.S. Gold did publish some cracking games.


Revs by Acornsoft was the first ever racing car game I played on a computer (Acord Electron); but Geoff Crammond's Grand Prix simply amazed me when I first played it on my Amiga. I would play out full Grand Prix... Practice Session, Both Qualify Sessions, Warm Up , Then Full Race. Multiplied by 16 or however many races there was in a season.

My mother must have been glad of the 3 hours peace and quiet!!!!
 
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tip top

Kandidate
Jun 27, 2007
1,883
dunno I'm lost
You can still play all these games, by downloading MAME (Multi Arcade Machine Emulator) and the relevant game roms.

They are exact copies of the arcade games.

Fine work.

Thanks :thumbsup:

A beer and a trip down memory lane when one gets home methinks!
 




Grendel

New member
Jul 28, 2005
3,251
Seaford
...Geoff Crammond's Grand Prix simply amazed me when I first played it on my Amiga. I would play out full Grand Prix... Practice Session, Both Qualify Sessions, Warm Up , Then Full Race. Multiplied by 16 or however many races there was in a season.

Another great game in its day. Although the way you could plough into the back of someone at 200mph and only suffer a slightly buckled front wing always amused me.
 


Dave the OAP

Well-known member
Jul 5, 2003
47,224
at home
You can still play all these games, by downloading MAME (Multi Arcade Machine Emulator) and the relevant game roms.

They are exact copies of the arcade games.


from where?
 










BRIGHT ON Q

Well-known member
Jul 5, 2003
9,428
Hyper sports was my favorite.All the epyx CBM64 sports sims were good and the leaderboard golf games were ace.
 


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