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Rules and Draw!



NSC Football Simulation - Rules and Draw!

Right, we now have 68 teams ready to do battle. I'll make the draw in a while but first, the brain ache bit - the rules! The Overview is just for information - the Transfer section is the bit you will need to try and understand.

1. Overview

This game is a simulation using stats for each team, dice and charts. I will list all of the teams starting stats later. Each team has an attack rating and a defence rating. Subtracting your opponents defence rating from your attack rating decides which "Goal Card" you will use. The idea is that the bigger the difference, the more chance of scoring and scoring big. Each Goal Card has a number of goals based on the total of 2 dice.

Here is Goal Card 0 - the worst for example :-

2 0
3 2
4 1
5 2
6 1
7 0
8 0
9 2 AT
10 0
11 1 P
12 3

So if you get goal card 0 and get a dice total of 1, you score 1 goal for that half. (AT is a goal in added time and P is a penalty in case you were wondering!)

Here is Goal Card 5 - the best available :-

2 2 P
3 0
4 1 P
5 1
6 2
7 2
8 1
9 3
10 1
11 0 MP
12 4 AT

It will be very rare to use this card - Man U playing Torquay in the cup maybe. But it illustrates the general idea - the bigger difference between attack and defence, the better goal card you get. But you could get Goal Card 5 and roll 3 for 1 half and 11 for the second half - scoring 0 goals in the game. The goal crads also have values for away teams which adds a slight bias to home teams.

You don't need to understand this as I will deal with all of this - but I thought it might be of interest.

Before each game, each team rolls 2 dice. In their stats, they have a number for injuries and a number for suspensions. So, for example, if Arsenal's injury number is 3 and a 3 is rolled, they will suffer an injury. Further dice rolls will decide the stats of the player and the length of the injury. So they could lose an attacker rated 5 for 4 weeks. This will degrade Arsenal's attack rating by 5 until the player returns. Suspensions are handled the same way.

Again, I will handle this part of the game but it shows how good teams can be devalued through suspensions and injuries.

2. Transfers

The last stat each team has is money. This enables teams to sign players at certain intervals. I have set transfers to happen every 3 to 4 game weeks - not realistic but recommended by the games manufacturers to increase enjoyment and realism.

Each time a transfer window occurs, each team rolls 2 dice. The outcome of this is checked against a chart. Some rolls will indicate SELL. This has to be actioned. Further dice rolls will decide the rating of the player and the transfer fee. The team in question will have their ratings decreased and their money increased by the relevant amounts.

Some rolls will indicate that a player is available to buy. Further dice rolls will show the player's probable rating and the asking price. The manager of the team in question will then have the chance to decide whether or not to buy the player. If they decide to buy, a further dice roll will decide if the player's probable rating is right or goes up or down slightly. This increases realism as you only find out after buying a player if he is right for your team. So you could buy a player with a probable rating of 5 but end up with a player of rating 3.

To help you decide whether or not to buy a player, here is an a quick description of player ratings and transfer fees.

A player probable rating can be from 1 to 7 (1,6 and 7 being relatively rare). A further dice roll reveales the 'multiplier value'. This ranges from a Bosman free to 5x. If you get a player of 3 and a multiplier of 5, this player would cost 15 money points which represents a very bad deal. An average multiplier is about 1.5 so an average value for a player of value 3 would be 4-5 money points.

Money points will translate differently depending on the division. In the Premiership, 1 point will be £1 million. In the Championship it will be £100000 and in League 1 it will be £10000.

Here is an example to try and describe it better. Arsenal are offered an attacker with a probable value of 3 for £5 million. If their manager decides to buy, the players true value will be decided. We will assume it goes up to 4. Arsenal's attack rating will then increase by 4 and their money will decrease by 5.

If the multiplier had come up as 5x, the above player could have cost £15 million which would represent a very bad deal. By the same token, they could have come on a Bosman and Arsenals Attack rating would have gone up at no cost to them.

Going back to the transfer dice roll, there are also rolls that do nothing, meaning the team in question cannot buy or sell a player during that transfer window.

To make this game more suited to NSC, I have introduced 2 extra rules. When a player is offered for sale, the manager has until the next transfer window to decide to buy the player. This should help managers who can't check NSC every day.

The second rule is for managers who get desperate. At any time, you can ask me for a guaranteed player purchase. But this is very risky - you will get what the dice come up with. You might get a bargain, you might get an Akinbyi. This is probably best to use when you are crippled by injuries or struggling for results.

3. Cup games

Finally, to enable an FA Cup style competition, I need to introduce a new rule for cup games. The problems arises in that the top team in League 1 has similar stats to the top team in the Premiership which would not be realistic. So, to compensate, the higher league team will have their attack rating increased by 10 and their defence increased by 7 for each division difference. So Man U would get 20 extra attack points and 14 extra defence points if they draw Torquay in the cup.

I think that is it. I'm sure some peoples heads are spinning and I probably haven't explained it that well. The thing you need to understand is the rating and value of players to buy. I don't want you buying a donkey for £15 million!

Any questions, please feel free to ask - either by this thread or by PM.

I will now proceed with the draw for teams and then run the pre season transfer details. If time allows, I will run some pre season friendlies so you can see how it works.

Good Luck to all!
 




Here are the teams and stats for the Premiership Clubs. The first figure is the attack rating, the second is the defence rating and the third is the amount of money, in millions, that the club has to spend.

Arsenal 64 47 35
Aston Villa 39 33 28
Birmingham 33 29 20
Blackburn 41 20 24
Bolton 39 23 21
Charlton 40 27 25
Chelsea 58 43 50
Everton 35 25 30
Fulham 43 30 28
Crystal Palace 31 14 10
Norwich 38 16 16
Liverpool 45 38 33
Man City 41 24 20
Man Utd 54 39 38
Middlesborough 34 29 25
Newcastle 41 37 36
Portsmouth 33 24 22
Southampton 32 34 20
Tottenham 36 20 25
West Brom 29 16 18

The draw will follow. Don't blame me if you get a crap team - someone has to!
 






Here is the draw as performed by Excels random number generator - so don't blame me!

Pre chosen

Crystal Palace - Brighton Rock
Norwich - MRRF10
Spurs - kinkygerbil
Charlton - CAFC Matt

Random

Aston Villa - Shizuoka Dolphin
Southampton - Tinx
Middlesborough - Wardywonderland
Portsmouth - TC
Bolton - Artois
Birmingham - lincs seagull
West Brom - Kalimantan Gull
Blackburn - alan partridge
Arsenal - BAG
Fulham - Eddie the Seagull
Man City - Referee87
Newcastle - Rangdo
Chelsea - Chapmans the Saviour
Everton - Yorkshire Seagull
Man Utd - Bozza
Liverpool - Yorkie

As for the stats, the Premiership ones are from the original game so I can't be blamed!
 
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Next up, the Championship. And who get's to be the Albion?

Here are the team stats - my work this time but no arguments! ;)

Don't forget it's Attack, Defence and Money.

Brighton 33 27 15
Burnley 29 16 17
Cardiff 42 27 30
Coventry 35 30 25
Crewe 39 17 13
Derby 37 21 10
Gillingham 27 10 8
Ipswich 53 23 22
Leeds 38 24 12
Leicester 45 36 19
Millwall 34 35 20
Notts Forest 46 29 24
Plymouth 34 23 16
Preston 32 24 19
QPR 34 30 20
Reading 40 37 35
Rotherham 26 12 7
Sheff Utd 41 33 35
Stoke 31 23 30
Sunderland 43 44 40
Watford 30 16 5
West Ham 54 38 34
Wigan 49 38 32
Wolves 52 40 24

Draw to follow
 




Here is the draw for the Championship - Excel seems to have a mod bias!

Pre Chosen

Coventry - Trigger
Reading - Royal Ali
Gillingham - Del Boy

Random

Plymouth - 80's Seagull
Leeds - gazwag
Sheff Utd - Kylies Stunt Arse
Wolves - Soton Seagull
Brighton - Turkey!!!!!
QPR - Beach Hut
Derby - Muzzman
Watford - Chez
Rotherham - Benny Seagull
Leicester - Virgo's Haircut
Millwall - Barnet Seagull
West Ham - timseagull
Stoke - harry_h
Notts Forest - fatboy
Cardiff - Repugnant Toad
Ipswich - filthy
Preston - Albion Edd
Wigan - Ezekiel Rowe
Sunderland - Hilton
Crewe - Legend
Burnley - Tazman

And yes, League 1 to follow!
 




Here are the League 1 stats :-

Barnsley 42 34 20
Blackpool 32 20 17
Bournemouth 34 21 15
Bradford City 28 18 5
Brentford 27 12 5
Bristol City 48 42 40
Chesterfield 24 8 7
Colchester 31 17 12
Doncaster 43 30 24
Hartlepool 38 33 22
Huddersfield 36 30 28
Hull City 55 37 45
Luton Town 41 35 23
Milton Keynes 29 18 7
Oldham 34 23 11
Peterborough 26 12 13
Port Vale 37 26 21
Sheff Wed 50 32 23
Stockport 35 24 18
Swindon 46 33 27
Torquay 32 13 15
Tranmere 48 31 28
Walsall 42 26 13
Wrexham 35 12 17
 








Kryten

New member
Dec 20, 2003
2,360
Here, there and every where
The Great Cornholio said:
Here is the draw for the Championship - Excel seems to have a mod bias!

Pre Chosen

Coventry - Trigger
Reading - Royal Ali
Gillingham - Del Boy

Random

Plymouth - 80's Seagull
Leeds - gazwag
Sheff Utd - Kylies Stunt Arse
Wolves - Soton Seagull
Brighton - Turkey!!!!!
QPR - Beach Hut
Derby - Muzzman
Watford - Chez
Rotherham - Benny Seagull
Leicester - Virgo's Haircut
Millwall - Barnet Seagull
West Ham - timseagull
Stoke - harry_h
Notts Forest - fatboy
Cardiff - Repugnant Toad
Ipswich - filthy
Preston - Albion Edd
Wigan - Ezekiel Rowe
Sunderland - Hilton
Crewe - Legend
Burnley - Tazman

And yes, League 1 to follow!


what about me????


oops, i think i'm blind
 
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And finally, the draw for League 1.

Pre Chosen

Huddersfield - Dave the Gaffer

Random

Bristol City - Kalimantan Gull
Luton Town - lincs seagull
Blackpool - Artois
Peterborough - BAG
Chesterfield - Rangdo
Milton Keynes - Chapmans the Saviour
Wrexham - Tinx
Doncaster - Kylies Stunt Arse
Sheff Wed - Del Boy
Bradford - gazwag
Port Vale - Legend
Oldham - Tazman
Hartlepool - Repugnant Toad
Walsall - Trigger
Bournemouth - kinkygerbil
Stockport - Artois
Torquay - BAG
Brentford - beorhthlem
Tranmere - Eggman
Swindon - Finchley Seagull
Hull City - Dick Knights Mum
Yorkie - Barnsley
Colchester - Barnet Seagull

And Easy - I'm probably just sad but I like organising things like these. I must be compensating for never going trainspotting.
 
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Wardy

NSC's Benefits Guru
Oct 9, 2003
11,219
In front of the PC
whens the games starting?
 








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